
The first day of the MX Conference was spot on and full of great presentations by smart, dedicated people. I ended the day tired, inspired, and full of ideas. I was also excited by how well much of what was presented mapped to ideas presented here on schneiderism. There is synergy, and most probably because these ideas and issues are real, face us every day, and have significant impact on our organizations, our clients, and our industries. There is synergy around supporting innovation, creating the cultures of innovation, and of the obstacles we face in our work presented by legacy notions of practice and by a reliance on outmoded tools of measurement. There is synergy around the foundations of strategic thinking, and the importance of execution to the success of strategy. It was invaluable to me to hear the experiences of those who presented, of what is working and not working.
Additionally, it was interesting to see themes develop over the course of the day from the various speakers, despite their diversely different ideas and presentations. An overarching theme was the importance of simplicity in everything we do, that complexity is an obstacle to success. I think that every speaker had a perspective on simplicity and its value to their work. The first speaker was Chip Heath, and he focused us on what it takes for ideas to be successful.
Why Some Ideas Survive and Others Die - Chip Heath
Chip started with the point that in order for ideas to be successful they must persist and cross boundaries, they must navigate complications. He introduced SUCCESS - Simple/Unexpected/Concrete/Credible/Emotional/Stories as a way of testing ideas for success and set us on the path of ruthlessly prioritizing our message. He had a great quote, that “if you say ten things you say nothing.” Highlights on SUCCESS:
SIMPLE - Focus on the high concept pitch for your idea and the one or two most important things to convey. Hold the rest.
UNEXPECTED - To get attention find a pattern and then break it.
CONCRETE - Avoid abstractions, say what you mean and eliminate jargon.
CREDIBLE - You have to believe in ideas for them to be successful.
EMOTIONAL - Feature sets is not the answer. You need to connect with people, you need to focus on what you can do for people and not on what you can sell them. Find the WIIFY (What’s in it for me), convey the WIFFY, and you will connect with people’s emotion.
STORIES - Make your idea portable. The best ideas are stories, and as such can be carried everywhere. Stories are flight simulators for the brain, and can be effectively used to overcome setbacks and challenges.
Chip also talked about the curse of knowledge, something discussed here as the handicap of expertise, and he used this to contrast the differences between innovators and experts. Innovators focus on simplicity, experts on complexity and nuance. Innovators focus on concrete realities, experts on abstraction. Innovators tell stories, experts make flow charts.
The second speaker of the day was Rachel Hinman of Adaptive Path. She has been focused on the mobile platform and how the emergence of this platform has dramatically changed the ways in which we interact with information.
The Emerging Mobile Mindset - Rachel Hinman
First, Rachel is a fellow Iowan and it always pleases me to encounter Iowans in cool places doing cool things. Instant credibility for Rachel in my book having grown up in Iowa myself. With her presentation Rachel sought to impart to us what we need to understand about mobile, and that mobile is an indicator of future expectations around computing and information access. She talked about the PC legacy in technology, and how the metaphors of how we work with information in a PC context are broken by a mobile context. 2007 was a watershed year for the mobile platform with the introduction of Apple’s iPhone and the mobile platform Android from Google. This watershed forces a rethinking of how we engage information via the mobile platform, and that it is not really about being “mobile,” but more about mobility, about transferability of information in a way that is effective. She had three killer points when considering mobile and to eliminate the friction between the current mobile experience and the promise of mobile technology:
1. Design for partial attention and interruption
2. Don’t give people URL’s, give them information and make it easy
3. In most cases mobile platforms are cobbled together, so improve the cobble
As in anything, identify the real needs and provide people with a tool that helps them better manage their identity. Make it simple, take the large page structures we are familiar with in a PC context and break them down into pebbles for mobile technology.
Creating The next iPod - Cordell Ratzlaff
Bad title for a great presentation. Cordell is the Director of User-centered Design at Cisco but he is widely recognized for leading the team at Apple that created OS X. We’ve been hearing some version of “create the next iPod” from our clients for years now, whether they’re in financial services or waste management. This is indicative of a shift in focus for businesses to design, but they are fixated on the end product, not on the culture that forms is. This focus on the end product is what often leads to failure as design typically reflects culture. Ratzlaff put out three conditions necessary for the change to a design culture:
1. A critical business need - Design is the application of creative expertise to solve problems, most often the problems of people with money. Design needs to be connected to a business problem, otherwise it is fine art.
2. A committed leader - Change takes time, and people will resist. A leader needs to champion this change and defend it. A leader needs to be focused on overcoming corporate inertia. A leader needs to be the most committed to the vision and set the example for the culture.
3. A compelling vision - Setting a clear end goal helps in getting people to move towards it. You cannot expect different results from doing things the same way, so separate from the status quo with a compelling vision as a launch statement. Convey this vision by building a “prototype,” something that people can see, that they can touch and interact with, and that they can use to share the vision and focus people int he same direction.
There was a great quote by Satoru Iwata, the CEO of Nintendo and who championed the Wii despite a tidal wave of doubt and which has obviously brought Nintendo tremendous market success:
“If you are simply listening to the requests of your customers you can meet their needs, but you will never satisfy them.”
Satoru Iwata, CEO of Nintendo
A significant piece of Cordell Ratzlaff’s presentation was around successfully driving cultural change. The critical elements:
- Top management must show visible and consistent support for change
- Over communicate and reiterate the change, the value of this change
- Reward steps in the right direction and stand firm. Make an example of somebody. My favorite quote from the conference so far:
“Sometimes you need to kick a little ass.”
Cordell Ratzlaff
- Be a rebel, it’s hard to change in the face of conformity so follow the pirate’s code:
“Those that fall behind get left behind.”
Pirate’s Code
- Set and enforce high standards
- Show, don’t tell and use the power of prototyping.
Essentially, if you want to create a great product or a great experience, create a great culture. Focus on fewer things and on doing them really, really well. Focus means getting good at saying NO.
The Ascendancy of Customer Experience - Secil Watson
Secil leads the 100+ strong Internet Strategy group at Wells Fargo Bank. Her group is responsible for the customer experiences of 11 million Wells Fargo customers and is resolutely focused on creating positive customer experiences for these people. Her presentation, and what she has accomplished at Wells Fargo, was simply amazing. And inspiring. When she started at Wells Fargo her first challenge was figuring out how to manage sideways and up to ensure that the customer experience (CX) was appropriately influencing strategy. She created a guide to CX management, and presented a four step process:
1. Establish credibility - CX needs to be an equal partner at the table, but that place must be earned through success.
2. Establish CX as a competancy - Everyone must know the CX mission/methodology/language.
3. Prove the value of CX - All CX initiatives must be linked to business partner value, to business value.
4. Champion CX - Good CX is everyone’s goal, it influences strategy.
She summarized by highlighting the importance of creating simple and engaging customer experiences at every touchpoint, that this will drive usage but only by “doing it right by the customer.”
The Manager as Tailor - Margaret Gould Stewart
Margaret leads the Consumer UX team at Google, and is an excellent presenter. She dug deep into what makes an effective manager in creative disciplines, and used the metaphor of a custom tailor to make these points about being an effective manager:
- Custom fit to needs and to the specifications of the client
- Assume that one size does not fit all
- Provide multiple fittings to get it right
- Work tirelessly to make others look great
Self-awareness is the first step to being a great manager, and this self-awareness is born out effective needs analysis, a smart leadership plan, a shared vocabulary with your team, and open communication with a multitude of ways to do so. Building self-awareness is absolutely critical, and is essential for:
- You as a manager and a leader
- The individuals on your team
- The team as a whole
There is tremendous benefit in working through needs analysis and self-awareness together, as a team, and there are great tools (a couple provided to us at the conference) to facilitate this understanding. She presented the “Super Friends Model of Leadership,” which simply states we cannot all be good at everything, so find out what each person is great at and magnify that. Find out what each person sucks at, and make that work with the team. Don’t just tolerate difference, explicitly value it.
Design is The Future of Business - Nathan Shedroff
Nathan is the program chair in the newly created MBA program in Design Strategy at the California College of the Arts (think Dan Pink, 2004, “The MFA is the new MBA…”). Innovation is critical to organizations, but typically companies only look at legacy path’s to growth that are not sustainable like operational efficiencies, asset sell-offs, M+A, rebranding and IPO’s. These are incredibly limited int he value created. Innovation creates better solutions, creates better processes, and creates better organizations and in so doing creates better value in things that are sustainable and meaningful. Nathan gave us a hard look at why organizations cannot innovate effectively:
- They don’t have the context for innovation.
- They rely on market research instead of market insight.
- Marketing is not PR & advertising, marketing is the inhale and PR/advertising is the exhale.
- They don’t have the culture.
- They don’t have the creativity
- They don’t have the courage.
- They don’t understand sustainability (IP/Finance/Environmental/HR).
- They don’t understand meaning.
Design is the process of meaningful innovation, and design-led strategy is probably the best approach.
Interactions & Relationships - Richard Anderson
Richard presented an incredibly sharp spectrum of approaches and ideas as they relate to how successful managers and executives have addressed critical interactions and relationships. Below are quotes from executives who were part of a course taught by Richard. He moved quickly and I was not able to capture who said what:
- Learn how to work the system. Think like an executive.
- There is no ultimate design. There is only the best solution given the resources available.
- Don’t be treated like a service.
- Be opportunistic. Take every opportunity you can.
- Be the glue that binds. Work collaboratively. Bring people together.
- Get others to originate ideas themselves, and ideally your ideas.